Kristin O. posted on Narrative Learning's blog. 3/10
Laura S. posted on Spiritual Learning Journey 3/10
Jan M. posted on Group 3 Andragogy and Group 5 African Indigenous Knowledge
Spencer M. Posted on Group 4 Narrative Learning
Roles for Group 1 Program Design -
Mike - Intro and Reflection
Spencer - Co-Leader/Program Design
Kristin - Co-Leader/Program Design/Tables
Jan - Rationale
Laura- Proofing
Laura S. posted on Spiritual Learning Journey 3/10
Jan M. posted on Group 3 Andragogy and Group 5 African Indigenous Knowledge
Spencer M. Posted on Group 4 Narrative Learning
Roles for Group 1 Program Design -
Mike - Intro and Reflection
Spencer - Co-Leader/Program Design
Kristin - Co-Leader/Program Design/Tables
Jan - Rationale
Laura- Proofing
Group 1
EDAC 634
Program Design
Ball State University
Intro
Experiential learning is all about the experience the
student gets to learn. It is all in the name. Our program uplifts students from
the normal classroom and puts them in real-life situations for fields where
help is needed. The learners involved with our program will actively seek
learning experiences in the field they are studying. The program is designed to
go beyond the cookie-cutter classroom archetype and the teaching of
hypothetical situations to fully immerse our students with real situational
knowledge. The program is called “The
S.O.W. Initiative – Planting a Generation
of Prepared Workers!” S.O.W. stands for “service-learning and opportunity
workshop”.
Rationale
This program is supported by the
following literature:
Learning
outside of the classroom: Experiential learning is described by
Hamilton (1980) as “educational programs functioning outside of conventional
school classrooms that place participants in responsible roles and engage them
in cooperative, goal-directed activities with other youth, with adults, or
both,” (Hamilton, 1980).
Service
Learning support in literature: Activities such as service learning projects,
study abroad opportunities, internships, job shadowing, and even a reflective
journal (Austin & Rust, 2015) are ways to implement experiential learning.
Internships and service learning projects are probably the two most recognized
activities
Concrete
Experience:
Experiential learning is “hands-on” learning or involved learning
(Austin and Rust 2015)
Reflective
Observation:
In order to learn from an experience, the learner must reflect on the
experience and look to see what the future implications are. Experiences by
themselves do not produce learning, but the reflection the learner has on the
experience, by adding meaning to the event (Dewey as cited in Austin &
Rust, 2015).
Combine
Methodologies:
Will use Central methods such as simulations, role playing and
implementation of projects, social games and structured games and Support
methods through process observation and time for consideration. These will help students increase
participation, interaction, interest and learning through the use of games,
role-play and implementation of projects.
Main theme from the literature is that
change is inevitable and it is always best to be prepared. It is to be expected that the service
learning activities will influence student’s career and job search
expectations.
Job
and Career Exploration:
Experiential learning allows the learner to apply the content to their
professional life (Hawtrey, 2007)
Utilization
of Hiring Managers in Workshop: A learning activity is a means to an end, not
an end in itself. The purpose of an experiential learning activity is to
create an opportunity for valuable and memorable personal learning. All
activities must be designed, managed and facilitated carefully so that the
activity has impact, but it isn’t so memorable that these 'activity memories'
override the impact and memory of the learning. If this happens, the
lasting memory may be an aspect of the activity, not the learning that was
realized.
Mock
Interviews:
This is a continuing utilization of one of the Central methods of
role playing
Constructivist
Model:
The program will utilize this model which includes a concrete experience
(service learning project), reflection on the experience (what did I observe,
what did this mean to me?), conceptualization (what have I learned?) and active
experimentation (adoption of the learning/career search component). (Fenwick,
2001).
Two departments at Ball State have been
explored to assist in the development of the program.
BSU
Student Voluntary Services
Ball State’s Student Voluntary Services
was established in 1965. It is one of the
largest of the 300 student organizations housed within the Office of Student
Life. Over 2,000 Ball State students
participate in service learning either because of a class requirement or
through personal interest. Governance is
through a student ran executive board and staff support from the Office of
Student Services.
The stated mission of SVS is “In order
to improve and sustain the quality of life on the Ball State campus and in the
surrounding communities, Student Voluntary Services promotes education,
leadership, and community development through community service, service
learning, and social awareness.”
Specifics of this program include:
Experiential Service Learning: This organization promotes experiential
learning through service and compliments Group 1 project’s emphasis on learning
outside of the classroom and hands-on experience. The S.O.W Initiative will include a
structured reflective component.
Leadership Development and Career
Exploration: SVS provides opportunities
for students to serve as a program coordinator or as a member of the Executive
Committee. This component of the program
states they can gain career-related skills and explore career paths.
Community Partners: SVS has developed community partnerships and
includes expectations for the partnership.
They also have a list of community agencies with volunteer opportunities
that provides choices for students. The
Group 1 program will provide opportunities to choose organizations as well,
only on a more limited scale.
Ball
State University Career Services:
Ball State’s Office of Career
services mission includes “connecting all of our partners for the
purpose of helping students integrate their education,
self-awareness, and experiences to empower a lifetime of
career achievement and personal satisfaction.” The Department has over 20 staff and is led
by Jim McAtee.
Cardinal Connect is an initiative to
employ more college graduates in Indiana.
Quite simply, part of the goal is to develop opportunities for graduates
in Indiana to maintain a more highly educated workforce in the state.
One of the avenues utilized are Career
Fairs, which establish partnerships with Indiana businesses. The department hosts two major career fairs a year and assists with department specific career fairs including criminal justice and sales.
At this point, there has not been a program
that partners service learning with job search.
The Group 1 program will develop a prototype to be reviewed and
evaluated by these two departments.
Program
Experiential learning is one of the most effective ways
people can learn. They are able to reflect on practical situations and apply
the new knowledge to either instruct or perform for future encounters. Should
colleges provide more opportunities for students to gain experience, or are
students not taking advantage of the opportunities that are presented to them?
As we are focusing on experiential learning, one of the more familiar examples
would be service learning. “Service learning provides an additional means for
reaching educational objectives…” (Bring & Hatcher, 1996).
Group 1 will focus on developing a program based on service
learning. Geared towards a population of 20-30 students, with a major focusing
on non-profit management, the individuals will have a chance to choose a particular
field of service learning with which they would like to be involved.
Information will be presented to the participants during a panel of leaders
from the organizations listed. Those
fields include:
1.
Habitat for Humanity
2.
Ronald McDonald House
3.
Mary Riggs Center
4.
Girl Scouts of Central Indiana
5.
Easter Seals Crossroads
With these fields, the students will be able to apply
theories and concepts they have learned throughout their schooling and apply it
to practical experience. Also, the students will be able to learn how to work
with diverse populations, the many hats non-profit workers wear and other things
you cannot learn everything in a classroom. Each student will complete 30 hours
of work over a span of eight weeks. Included in the eight weeks, students will
be required to complete a midway reflection, during the 4th week of
work, and a final reflection. The reflections will include a short survey on
their experience and a meeting, roughly 15 minutes, with the program
coordinator.
When a student is completing their academic career and has
gained practical experience, what is the most common objective following
graduation? The next objective is to obtain a job. At the end of the eight-week
program, we are going to offer a workshop on a Saturday. The workshop will be designed to inform students
how to properly job search and to be prepared for interviews. The workshop will roughly last four-six hours
and will be directed by professional hiring managers from the organizations
listed above. This will allow students to get feedback from leaders in their
field of interest. The duties of the
hiring managers will be:
1.
Instruct on how to search for jobs and know what
resources are available
2.
Proofing of the students’ resumes and cover
letters
3.
Discuss the interview attire
4.
Conduct mock interviews for the students
With this program, the students
will be able to gain practical experience while applying concepts and theories
as well as learning new information, and they will be able to participate in a
workshop to prepare them in obtaining their first professional job.
Tables
Summary of Program Design
References
Austin, M & Rust, D. (2015). Developing
an Experiential Learning Program: Milestones and Challenges (Vol. 27).
Retrieved from htttp://www.isetl.org/ijtlhe/
Azriel, J.A., Erthal, M.J., and Starr, E. (2005), Answers, questions, and deceptions: What is the role of
games in business education. Journal of Education for Business, 80, 9-13.
Bringle, R. G., & Hatcher, J. A.. (1996).
Implementing service learning in higher education. The Journal of Higher
Education, 67(2), 221–239. http://doi.org.proxy.bsu.edu/10.2307/2943981
Fenwick, T. (2001). Experiential
learning: A theoretical critique from five perspectives. Report No. ED454418. Retrieved
from ERIC Data Base
Hamilton, S. F.. (1980). Experiential Learning Programs for Youth. American
Journal of Education, 88(2), 179–215. Retrieved fromhttp://www.jstor.org.proxy.bsu.edu/stable/1085305
Hawtrey, K. (2007). Using Experiential Learning Techniques: The
Journal of Economic Education, 38 (2)
143-152. Retrieved from htttp://jstor.org.proxy.bsu.edu/stable/30042762
Merriam, S.B., Caffarella, R. S., &
Baumgartner, L. (2007). Learning in Adulthood: A comprehensive
guide (3rd ed.).
San Francisco: Joseey-Bass Publishers.




This was a very good program design and gave a good sense of what it means to engage in experiential learning. I feel that after reading through the introduction and rationale I have a good understanding of how experiential learning can be utilized in a variety of individual or collective ways.
ReplyDeleteI did also like how your program focuses not only on experiential learning but real world practicality. Your program sets up experiences that will help the individual grow in their learning and understanding of the their particular field, but then continues further with the special reflection and workshop that will help the skills sink in and then be displayed more properly. Good work with this. I am eager to see more.
Thank you, Joe!
DeleteHi Group 1,
ReplyDeleteThe first thing that stood out to me was in your introduction where you stated that learners will “actively seek learning experiences in the field they are studying”. This is different that what I feel is typically taking place. I usually see an advisor/chair of some sort placing students rather than having them see out the learning experience.
I think your group has found 2 great already in existence program and finding a way to bridge a gap in services between there 2 organizations could have a very positive experience for learners. I think this eliminates, as you mentioned, the disconnect between some service learning experiences and real world career application. I look forward to reading more about your program!
Thank you, Sarah! We were excited to learn that the departments had thought of this concept and that we might be able to help make it a reality.
DeleteGroup 1,
ReplyDeleteI like the way your group organized the rationale section. Your group did a good job of showing how the literature supports this program. I also like how you incorporated SVS and the Career Center at Ball State into this part of the project.
I like the idea of the workshop to help prepare students for their job searches. The BSU Career Center offers many similar programs, and I am amazed at how few students take advantage of those programs. One suggestion is to include the Career Center in that workshop. That office should have resources and additional employer contacts that could be helpful in planning the workshop.
As an internship coordinator, I work with experiential learning on a daily basis. I am excited to learn more about your program! Good work, group 1!
Thanks,
Jen Warrner
I think your group did a great job really actively seeking opportunities that are relatable to us, in the class. Many of us have experienced, in some fashion, a college experience like SVS and the Career Center at Ball State. Your examples really allowed me to identify and connect with your program design. It appears you are not only prepared to involve experiential learning with students, but also the opportunity to engage student passions, like Joe mentioned, real-world practicality. I really enjoyed your design, great work!
ReplyDeleteThis is a very cool idea! I like that this program design uses programs that help others. The design is very useful for college students and is something I can see people signing up or volunteering for. Very detailed design! I enjoyed reading about it and can't wait to seethe other parts of your project!
ReplyDeleteWhat stood out to me the most is the workshop. I like how you incorporated the workshop that will allow the students to wrap up their learning experience. Just because you learn something,(real life experience) doesn't mean you will get a job. So, to follow up the experience with help on getting a job sounds very good. One thing I would like to see is a continual follow up on help getting a job. Basically, not to say after the workshop we are done with you. Show that you care enough to continual to help out down the road.
ReplyDeleteThis is an awesome program design. I like how it allows students to choose an organization that they are interested in working with. Also, I appreciate how the choices are among serviceable organizations. Experiential learning is about gaining hands-on lessons and this group has demonstrated how hands-on experience is beneficial to students. I especially like your mention of reflection through journal writing and reflection papers because it helps learners to connect their past experiences to the activities that they encounter which in turn helps them to assess their situation and improve upon it as needed.
ReplyDeleteReally love experiential learning!!
ReplyDeleteWhat a great concise program design! I think experiential learning is such a valuable tool and this topic only incorporated great programs to pull ideas from. I really liked how you step up the learner with real world scenarios to allow for optimal success!!